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tests/shader_runner: Use a separate variable for shader type.
This commit is contained in:
parent
edb36c078f
commit
830bdd0037
Notes:
Henri Verbeet
2024-12-12 17:49:10 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1315
@ -104,13 +104,7 @@ enum parse_state
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STATE_REQUIRE,
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STATE_REQUIRE,
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STATE_RESOURCE,
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STATE_RESOURCE,
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STATE_SAMPLER,
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STATE_SAMPLER,
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STATE_SHADER_COMPUTE,
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STATE_SHADER,
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STATE_SHADER_PIXEL,
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STATE_SHADER_VERTEX,
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STATE_SHADER_EFFECT,
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STATE_SHADER_HULL,
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STATE_SHADER_DOMAIN,
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STATE_SHADER_GEOMETRY,
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STATE_TEST,
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STATE_TEST,
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};
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};
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@ -1701,6 +1695,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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static void read_shader_directive(struct shader_runner *runner,
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static void read_shader_directive(struct shader_runner *runner,
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const char *line, const char *src, HRESULT *expect_hr)
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const char *line, const char *src, HRESULT *expect_hr)
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{
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{
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*expect_hr = S_OK;
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runner->is_todo = false;
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runner->is_todo = false;
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while (*src && *src != ']')
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while (*src && *src != ']')
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@ -1875,6 +1870,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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const struct shader_runner_ops *ops, void *dxc_compiler)
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const struct shader_runner_ops *ops, void *dxc_compiler)
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{
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{
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size_t shader_source_size = 0, shader_source_len = 0;
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size_t shader_source_size = 0, shader_source_len = 0;
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enum shader_type shader_type = SHADER_TYPE_CS;
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struct resource_params current_resource;
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struct resource_params current_resource;
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struct sampler *current_sampler = NULL;
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struct sampler *current_sampler = NULL;
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enum parse_state state = STATE_NONE;
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enum parse_state state = STATE_NONE;
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@ -1972,71 +1968,11 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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free(current_resource.data);
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free(current_resource.data);
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break;
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break;
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case STATE_SHADER_COMPUTE:
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case STATE_SHADER:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_CS, expect_hr);
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compile_shader(runner, shader_source, shader_source_len, shader_type, expect_hr);
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free(runner->shader_source[SHADER_TYPE_CS]);
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free(runner->shader_source[shader_type]);
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runner->shader_source[SHADER_TYPE_CS] = shader_source;
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runner->shader_source[shader_type] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_PIXEL:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_PS, expect_hr);
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free(runner->shader_source[SHADER_TYPE_PS]);
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runner->shader_source[SHADER_TYPE_PS] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_VERTEX:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_VS, expect_hr);
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free(runner->shader_source[SHADER_TYPE_VS]);
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runner->shader_source[SHADER_TYPE_VS] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_EFFECT:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_FX, expect_hr);
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free(runner->shader_source[SHADER_TYPE_FX]);
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runner->shader_source[SHADER_TYPE_FX] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_HULL:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_HS, expect_hr);
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free(runner->shader_source[SHADER_TYPE_HS]);
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runner->shader_source[SHADER_TYPE_HS] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_DOMAIN:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_DS, expect_hr);
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free(runner->shader_source[SHADER_TYPE_DS]);
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runner->shader_source[SHADER_TYPE_DS] = shader_source;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_size = 0;
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break;
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case STATE_SHADER_GEOMETRY:
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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compile_shader(runner, shader_source, shader_source_len, SHADER_TYPE_GS, expect_hr);
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free(runner->shader_source[SHADER_TYPE_GS]);
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runner->shader_source[SHADER_TYPE_GS] = shader_source;
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shader_source = NULL;
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shader_source = NULL;
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shader_source_len = 0;
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shader_source_len = 0;
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shader_source_size = 0;
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shader_source_size = 0;
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@ -2114,9 +2050,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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if (match_directive_substring(line, "[compute shader", &line))
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if (match_directive_substring(line, "[compute shader", &line))
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{
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{
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state = STATE_SHADER_COMPUTE;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_CS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (!strcmp(line, "[require]\n"))
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else if (!strcmp(line, "[require]\n"))
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{
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{
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@ -2130,9 +2065,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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}
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}
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else if (match_directive_substring(line, "[pixel shader", &line))
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else if (match_directive_substring(line, "[pixel shader", &line))
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{
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{
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state = STATE_SHADER_PIXEL;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_PS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (sscanf(line, "[sampler %u]\n", &index))
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else if (sscanf(line, "[sampler %u]\n", &index))
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{
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{
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@ -2230,33 +2164,28 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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}
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}
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else if (match_directive_substring(line, "[vertex shader", &line))
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else if (match_directive_substring(line, "[vertex shader", &line))
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{
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{
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state = STATE_SHADER_VERTEX;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_VS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (match_directive_substring(line, "[effect", &line))
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else if (match_directive_substring(line, "[effect", &line))
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{
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{
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state = STATE_SHADER_EFFECT;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_FX;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (match_directive_substring(line, "[hull shader", &line))
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else if (match_directive_substring(line, "[hull shader", &line))
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{
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{
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state = STATE_SHADER_HULL;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_HS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (match_directive_substring(line, "[domain shader", &line))
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else if (match_directive_substring(line, "[domain shader", &line))
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{
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{
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state = STATE_SHADER_DOMAIN;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_DS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (match_directive_substring(line, "[geometry shader", &line))
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else if (match_directive_substring(line, "[geometry shader", &line))
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{
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{
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state = STATE_SHADER_GEOMETRY;
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state = STATE_SHADER;
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expect_hr = S_OK;
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shader_type = SHADER_TYPE_GS;
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (!strcmp(line, "[input layout]\n"))
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else if (!strcmp(line, "[input layout]\n"))
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{
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{
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@ -2266,6 +2195,13 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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free(runner->input_elements[i].name);
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free(runner->input_elements[i].name);
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runner->input_element_count = 0;
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runner->input_element_count = 0;
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}
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}
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else
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{
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fatal_error("Unknown directive '%s'.\n", line);
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}
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if (state == STATE_SHADER)
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read_shader_directive(runner, line_buffer, line, &expect_hr);
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}
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}
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else if (line[0] != '%' && line[0] != '\n')
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else if (line[0] != '%' && line[0] != '\n')
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{
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{
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@ -2283,13 +2219,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_PREPROC:
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case STATE_PREPROC:
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case STATE_PREPROC_INVALID:
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case STATE_PREPROC_INVALID:
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case STATE_SHADER_COMPUTE:
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case STATE_SHADER:
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case STATE_SHADER_PIXEL:
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case STATE_SHADER_VERTEX:
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case STATE_SHADER_EFFECT:
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case STATE_SHADER_HULL:
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case STATE_SHADER_DOMAIN:
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case STATE_SHADER_GEOMETRY:
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{
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{
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size_t len = strlen(line);
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size_t len = strlen(line);
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