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vkd3d-shader/ir: Introduce VSIR_OP_UREM.
It is meant to compute the unsigned integer remainder.
This commit is contained in:
committed by
Henri Verbeet
parent
78e0f8412d
commit
82ef9bf2e5
Notes:
Henri Verbeet
2025-06-25 17:09:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1603
@@ -7549,6 +7549,7 @@ static SpvOp spirv_compiler_map_alu_instruction(const struct vkd3d_shader_instru
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{VSIR_OP_NOT, SpvOpNot},
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{VSIR_OP_OR, SpvOpBitwiseOr},
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{VSIR_OP_UDIV_SIMPLE, SpvOpUDiv},
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{VSIR_OP_UREM, SpvOpUMod},
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{VSIR_OP_USHR, SpvOpShiftRightLogical},
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{VSIR_OP_UTOD, SpvOpConvertUToF},
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{VSIR_OP_UTOF, SpvOpConvertUToF},
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@@ -7675,6 +7676,7 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
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case VSIR_OP_IDIV:
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case VSIR_OP_IREM:
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case VSIR_OP_UDIV_SIMPLE:
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case VSIR_OP_UREM:
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check_zero = true;
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break;
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@@ -10695,6 +10697,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VSIR_OP_NOT:
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case VSIR_OP_OR:
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case VSIR_OP_UDIV_SIMPLE:
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case VSIR_OP_UREM:
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case VSIR_OP_USHR:
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case VSIR_OP_UTOD:
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case VSIR_OP_UTOF:
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