vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.

This commit is contained in:
Francisco Casas 2024-05-30 18:44:18 -04:00 committed by Henri Verbeet
parent f6a8cdf2bb
commit 82dec5db46
Notes: Henri Verbeet 2024-09-11 15:33:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1041
2 changed files with 145 additions and 123 deletions

View File

@ -1987,63 +1987,6 @@ static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_r
d3dbc_write_instruction(d3dbc, &instr); d3dbc_write_instruction(d3dbc, &instr);
} }
static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src1,
const struct hlsl_reg *src2, const struct hlsl_reg *src3)
{
struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = VKD3DSPR_TEMP,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
.srcs[0].reg = src1->id,
.srcs[1].type = VKD3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
.srcs[1].reg = src2->id,
.srcs[2].type = VKD3DSPR_TEMP,
.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
.srcs[2].reg = src3->id,
.src_count = 3,
};
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
d3dbc_write_instruction(d3dbc, &instr);
}
static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{
struct sm1_instruction instr =
{
.opcode = opcode,
.dst.type = VKD3DSPR_TEMP,
.dst.writemask = dst->writemask,
.dst.reg = dst->id,
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
.srcs[0].reg = src1->id,
.srcs[1].type = VKD3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
.srcs[1].reg = src2->id,
.src_count = 2,
};
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
d3dbc_write_instruction(d3dbc, &instr);
}
static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
{ {
@ -2332,7 +2275,13 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
const struct vkd3d_sm1_opcode_info *info; const struct vkd3d_sm1_opcode_info *info;
struct sm1_instruction instr = {0}; struct sm1_instruction instr = {0};
info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode); if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode)))
{
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"Opcode %#x not supported for shader profile.", ins->opcode);
d3dbc->failed = true;
return;
}
if (ins->dst_count != info->dst_count) if (ins->dst_count != info->dst_count)
{ {
@ -2375,7 +2324,18 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
d3dbc_write_vsir_dcl(d3dbc, ins); d3dbc_write_vsir_dcl(d3dbc, ins);
break; break;
case VKD3DSIH_ABS:
case VKD3DSIH_ADD:
case VKD3DSIH_CMP:
case VKD3DSIH_DSX:
case VKD3DSIH_DSY:
case VKD3DSIH_FRC:
case VKD3DSIH_MAD:
case VKD3DSIH_MAX:
case VKD3DSIH_MIN:
case VKD3DSIH_MOV: case VKD3DSIH_MOV:
case VKD3DSIH_MUL:
case VKD3DSIH_SLT:
d3dbc_write_vsir_simple_instruction(d3dbc, ins); d3dbc_write_vsir_simple_instruction(d3dbc, ins);
break; break;
@ -2510,7 +2470,6 @@ static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_o
static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr) static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{ {
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
struct hlsl_ir_node *arg1 = expr->operands[0].node; struct hlsl_ir_node *arg1 = expr->operands[0].node;
struct hlsl_ir_node *arg2 = expr->operands[1].node; struct hlsl_ir_node *arg2 = expr->operands[1].node;
@ -2540,18 +2499,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
switch (expr->op) switch (expr->op)
{ {
case HLSL_OP1_ABS:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSX:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSX, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSY:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSY, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2: case HLSL_OP1_EXP2:
d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP); d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP);
break; break;
@ -2560,14 +2507,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG); d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG);
break; break;
case HLSL_OP1_NEG:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
break;
case HLSL_OP1_SAT:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
break;
case HLSL_OP1_RCP: case HLSL_OP1_RCP:
d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP); d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP);
break; break;
@ -2581,26 +2520,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg); d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
break; break;
case HLSL_OP2_ADD:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_ADD, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MAX:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MIN:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_MUL:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP1_FRACT:
d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
break;
case HLSL_OP2_DOT: case HLSL_OP2_DOT:
switch (arg1->data_type->dimx) switch (arg1->data_type->dimx)
{ {
@ -2617,34 +2536,10 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
} }
break; break;
case HLSL_OP2_LOGIC_AND:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_LOGIC_OR:
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_SLT:
if (version->type == VKD3D_SHADER_TYPE_PIXEL)
hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_SLT, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP3_CMP:
if (version->type == VKD3D_SHADER_TYPE_VERTEX)
hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
case HLSL_OP3_DP2ADD: case HLSL_OP3_DP2ADD:
d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break; break;
case HLSL_OP3_MAD:
d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
break;
default: default:
hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op)); hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break; break;

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@ -6506,6 +6506,130 @@ static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx,
hlsl_replace_node(instr, vsir_instr); hlsl_replace_node(instr, vsir_instr);
} }
/* Translate ops that can be mapped to a single vsir instruction with only one dst register. */
static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode, uint32_t src_mod, uint32_t dst_mod)
{
struct vkd3d_shader_instruction_array *instructions = &program->instructions;
struct hlsl_ir_node *instr = &expr->node;
struct vkd3d_shader_dst_param *dst_param;
struct vkd3d_shader_src_param *src_param;
struct vkd3d_shader_instruction *ins;
struct hlsl_ir_node *vsir_instr;
unsigned int i, src_count = 0;
VKD3D_ASSERT(instr->reg.allocated);
for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
{
if (expr->operands[i].node)
src_count = i + 1;
}
VKD3D_ASSERT(!src_mod || src_count == 1);
if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
return;
dst_param = &ins->dst[0];
vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
dst_param->reg.idx[0].offset = instr->reg.id;
dst_param->write_mask = instr->reg.writemask;
dst_param->modifiers = dst_mod;
for (i = 0; i < src_count; ++i)
{
struct hlsl_ir_node *operand = expr->operands[i].node;
src_param = &ins->src[i];
vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
src_param->reg.idx[0].offset = operand->reg.id;
src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, dst_param->write_mask);
src_param->modifiers = src_mod;
}
if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
&instr->reg, &instr->loc)))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
list_add_before(&instr->entry, &vsir_instr->entry);
hlsl_replace_node(instr, vsir_instr);
}
static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program,
struct hlsl_ir_expr *expr)
{
switch (expr->op)
{
case HLSL_OP1_ABS:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ABS, 0, 0);
break;
case HLSL_OP1_DSX:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSX, 0, 0);
break;
case HLSL_OP1_DSY:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0);
break;
case HLSL_OP1_NEG:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0);
break;
case HLSL_OP1_SAT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE);
break;
case HLSL_OP2_ADD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ADD, 0, 0);
break;
case HLSL_OP2_MAX:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0);
break;
case HLSL_OP2_MIN:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0);
break;
case HLSL_OP2_MUL:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MUL, 0, 0);
break;
case HLSL_OP1_FRACT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FRC, 0, 0);
break;
case HLSL_OP2_LOGIC_AND:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0);
break;
case HLSL_OP2_LOGIC_OR:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0);
break;
case HLSL_OP2_SLT:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_SLT, 0, 0);
break;
case HLSL_OP3_CMP:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0);
break;
case HLSL_OP3_MAD:
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0);
break;
default:
return false;
}
return true;
}
static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx, static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref, struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
const struct vkd3d_shader_location *loc, unsigned int writemask) const struct vkd3d_shader_location *loc, unsigned int writemask)
@ -6709,6 +6833,9 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr)); sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
return true; return true;
case HLSL_IR_EXPR:
return sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr));
case HLSL_IR_LOAD: case HLSL_IR_LOAD:
sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr)); sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
return true; return true;