mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
This commit is contained in:
parent
f6a8cdf2bb
commit
82dec5db46
Notes:
Henri Verbeet
2024-09-11 15:33:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1041
@ -1987,63 +1987,6 @@ static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_r
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d3dbc_write_instruction(d3dbc, &instr);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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}
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static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1,
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const struct hlsl_reg *src2, const struct hlsl_reg *src3)
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{
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struct sm1_instruction instr =
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{
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.opcode = opcode,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.srcs[2].type = VKD3DSPR_TEMP,
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.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
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.srcs[2].reg = src3->id,
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.src_count = 3,
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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struct sm1_instruction instr =
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{
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.opcode = opcode,
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.dst.type = VKD3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = VKD3DSPR_TEMP,
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.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.src_count = 2,
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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d3dbc_write_instruction(d3dbc, &instr);
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}
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static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
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static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode,
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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{
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@ -2332,7 +2275,13 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
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const struct vkd3d_sm1_opcode_info *info;
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const struct vkd3d_sm1_opcode_info *info;
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struct sm1_instruction instr = {0};
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struct sm1_instruction instr = {0};
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info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode);
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if (!(info = shader_sm1_get_opcode_info_from_vsir(d3dbc, ins->opcode)))
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{
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vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
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"Opcode %#x not supported for shader profile.", ins->opcode);
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d3dbc->failed = true;
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return;
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}
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if (ins->dst_count != info->dst_count)
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if (ins->dst_count != info->dst_count)
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{
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{
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@ -2375,7 +2324,18 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
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d3dbc_write_vsir_dcl(d3dbc, ins);
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d3dbc_write_vsir_dcl(d3dbc, ins);
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break;
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break;
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case VKD3DSIH_ABS:
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case VKD3DSIH_ADD:
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case VKD3DSIH_CMP:
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case VKD3DSIH_DSX:
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case VKD3DSIH_DSY:
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case VKD3DSIH_FRC:
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case VKD3DSIH_MAD:
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case VKD3DSIH_MAX:
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case VKD3DSIH_MIN:
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case VKD3DSIH_MOV:
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case VKD3DSIH_MOV:
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case VKD3DSIH_MUL:
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case VKD3DSIH_SLT:
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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d3dbc_write_vsir_simple_instruction(d3dbc, ins);
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break;
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break;
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@ -2510,7 +2470,6 @@ static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_o
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static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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struct hlsl_ir_node *arg1 = expr->operands[0].node;
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struct hlsl_ir_node *arg1 = expr->operands[0].node;
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struct hlsl_ir_node *arg2 = expr->operands[1].node;
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struct hlsl_ir_node *arg2 = expr->operands[1].node;
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@ -2540,18 +2499,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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switch (expr->op)
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switch (expr->op)
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{
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{
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case HLSL_OP1_ABS:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_ABS, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_DSX:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSX, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_DSY:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSY, &instr->reg, &arg1->reg, 0, 0);
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break;
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case HLSL_OP1_EXP2:
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case HLSL_OP1_EXP2:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP);
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP);
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break;
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break;
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@ -2560,14 +2507,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG);
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG);
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break;
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break;
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case HLSL_OP1_NEG:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
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break;
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case HLSL_OP1_SAT:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
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break;
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case HLSL_OP1_RCP:
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case HLSL_OP1_RCP:
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP);
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d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP);
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break;
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break;
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@ -2581,26 +2520,6 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
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d3dbc_write_sincos(d3dbc, expr->op, &instr->reg, &arg1->reg);
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break;
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break;
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case HLSL_OP2_ADD:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MAX:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MIN:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_MUL:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MUL, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP1_FRACT:
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d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
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break;
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case HLSL_OP2_DOT:
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case HLSL_OP2_DOT:
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switch (arg1->data_type->dimx)
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switch (arg1->data_type->dimx)
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{
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{
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@ -2617,34 +2536,10 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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}
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}
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break;
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break;
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case HLSL_OP2_LOGIC_AND:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_LOGIC_OR:
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP2_SLT:
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if (version->type == VKD3D_SHADER_TYPE_PIXEL)
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hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders.");
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d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_SLT, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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case HLSL_OP3_CMP:
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if (version->type == VKD3D_SHADER_TYPE_VERTEX)
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hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders.");
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d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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break;
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case HLSL_OP3_DP2ADD:
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case HLSL_OP3_DP2ADD:
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d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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d3dbc_write_dp2add(d3dbc, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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break;
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break;
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case HLSL_OP3_MAD:
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d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
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break;
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default:
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default:
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hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
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break;
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break;
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@ -6506,6 +6506,130 @@ static void sm1_generate_vsir_instr_constant(struct hlsl_ctx *ctx,
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hlsl_replace_node(instr, vsir_instr);
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hlsl_replace_node(instr, vsir_instr);
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}
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}
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/* Translate ops that can be mapped to a single vsir instruction with only one dst register. */
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static void sm1_generate_vsir_instr_expr_single_instr_op(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_expr *expr, enum vkd3d_shader_opcode opcode, uint32_t src_mod, uint32_t dst_mod)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct hlsl_ir_node *instr = &expr->node;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_src_param *src_param;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_ir_node *vsir_instr;
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unsigned int i, src_count = 0;
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VKD3D_ASSERT(instr->reg.allocated);
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for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
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{
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if (expr->operands[i].node)
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src_count = i + 1;
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}
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VKD3D_ASSERT(!src_mod || src_count == 1);
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode, 1, src_count)))
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return;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst_param->reg.idx[0].offset = instr->reg.id;
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dst_param->write_mask = instr->reg.writemask;
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dst_param->modifiers = dst_mod;
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for (i = 0; i < src_count; ++i)
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{
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struct hlsl_ir_node *operand = expr->operands[i].node;
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src_param = &ins->src[i];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = operand->reg.id;
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src_param->swizzle = sm1_generate_vsir_get_src_swizzle(operand->reg.writemask, dst_param->write_mask);
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src_param->modifiers = src_mod;
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}
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
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&instr->reg, &instr->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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list_add_before(&instr->entry, &vsir_instr->entry);
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hlsl_replace_node(instr, vsir_instr);
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}
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static bool sm1_generate_vsir_instr_expr(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_expr *expr)
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{
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switch (expr->op)
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{
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case HLSL_OP1_ABS:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ABS, 0, 0);
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break;
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case HLSL_OP1_DSX:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSX, 0, 0);
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break;
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case HLSL_OP1_DSY:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DSY, 0, 0);
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break;
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case HLSL_OP1_NEG:
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sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, VKD3DSPSM_NEG, 0);
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break;
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|
case HLSL_OP1_SAT:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MOV, 0, VKD3DSPDM_SATURATE);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_ADD:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_ADD, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_MAX:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_MIN:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_MUL:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MUL, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP1_FRACT:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_FRC, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_LOGIC_AND:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MIN, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_LOGIC_OR:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAX, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP2_SLT:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_SLT, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP3_CMP:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_CMP, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case HLSL_OP3_MAD:
|
||||||
|
sm1_generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_MAD, 0, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
|
static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
|
||||||
struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
|
struct vkd3d_shader_dst_param *dst_param, struct hlsl_deref *deref,
|
||||||
const struct vkd3d_shader_location *loc, unsigned int writemask)
|
const struct vkd3d_shader_location *loc, unsigned int writemask)
|
||||||
@ -6709,6 +6833,9 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
|
|||||||
sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
|
sm1_generate_vsir_instr_constant(ctx, program, hlsl_ir_constant(instr));
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
case HLSL_IR_EXPR:
|
||||||
|
return sm1_generate_vsir_instr_expr(ctx, program, hlsl_ir_expr(instr));
|
||||||
|
|
||||||
case HLSL_IR_LOAD:
|
case HLSL_IR_LOAD:
|
||||||
sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
|
sm1_generate_vsir_instr_load(ctx, program, hlsl_ir_load(instr));
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
Reference in New Issue
Block a user