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vkd3d-shader/ir: Run validation after normalising flat constants.
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Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@ -1913,7 +1913,8 @@ static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_par
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param->reg.idx_count = 3;
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}
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static enum vkd3d_result instruction_array_normalise_flat_constants(struct vsir_program *program)
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static enum vkd3d_result vsir_program_normalise_flat_constants(struct vsir_program *program,
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struct vsir_normalisation_context *ctx)
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{
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struct flat_constants_normaliser normaliser = {0};
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unsigned int i, j;
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@ -6671,13 +6672,11 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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}
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vsir_transform(&ctx, vsir_program_normalise_io_registers);
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vsir_transform(&ctx, vsir_program_normalise_flat_constants);
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if (ctx.result < 0)
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return ctx.result;
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if ((result = instruction_array_normalise_flat_constants(program)) < 0)
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return result;
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remove_dead_code(program);
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if ((result = vsir_program_normalise_combined_samplers(program, message_context)) < 0)
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