vkd3d: Prefer uint64_t to UINT64.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-06-11 10:13:35 +02:00
committed by Alexandre Julliard
parent 28f99600a5
commit 826190fc0e
4 changed files with 13 additions and 13 deletions

View File

@@ -944,7 +944,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_GetDevice(ID3D12Fence *iface, REFII
static UINT64 STDMETHODCALLTYPE d3d12_fence_GetCompletedValue(ID3D12Fence *iface)
{
struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
UINT64 completed_value;
uint64_t completed_value;
int rc;
TRACE("iface %p.\n", iface);
@@ -1086,7 +1086,7 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
}
HRESULT d3d12_fence_create(struct d3d12_device *device,
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence)
uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence)
{
struct d3d12_fence *object;