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vkd3d: Prefer uint64_t to UINT64.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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28f99600a5
commit
826190fc0e
@@ -944,7 +944,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_GetDevice(ID3D12Fence *iface, REFII
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static UINT64 STDMETHODCALLTYPE d3d12_fence_GetCompletedValue(ID3D12Fence *iface)
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{
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struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
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UINT64 completed_value;
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uint64_t completed_value;
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int rc;
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TRACE("iface %p.\n", iface);
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@@ -1086,7 +1086,7 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
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}
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence)
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uint64_t initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence)
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{
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struct d3d12_fence *object;
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