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vkd3d-shader/spirv: Add non-uniform decorations.
Based in part on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
cd2df526e1
commit
821bb0c5cf
@@ -34999,7 +34999,7 @@ static void test_unbounded_resource_arrays(void)
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
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/* Buffers at index >= 64 are aliased. */
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todo_if(i != 10 && i != 74)
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todo_if(i != 74)
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check_readback_data_uint(&rb, NULL, (i < 64 ? 63 - i : 127 - i) ^ 0x35, 0);
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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@@ -35146,7 +35146,6 @@ static void test_unbounded_samplers(void)
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{
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unsigned int value = get_readback_uint(&rb, i, 0, 0);
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unsigned int expected = (i & 1) ? 100 : 10;
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todo_if(i & 1)
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ok(value == expected, "Got %u, expected %u at %u.\n", value, expected, i);
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}
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release_resource_readback(&rb);
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