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vkd3d-shader/hlsl: Implement tex3Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-11-10 21:38:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/219
@ -3572,7 +3572,8 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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return false;
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}
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}
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else if (!strcmp(name, "tex2Dproj"))
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else if (!strcmp(name, "tex2Dproj")
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|| !strcmp(name, "tex3Dproj"))
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{
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if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4), loc)))
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@ -3688,6 +3689,12 @@ static bool intrinsic_tex3D(struct hlsl_ctx *ctx,
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return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D);
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}
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static bool intrinsic_tex3Dproj(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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return intrinsic_tex(ctx, params, loc, "tex3Dproj", HLSL_SAMPLER_DIM_3D);
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}
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static bool intrinsic_texCUBE(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@ -3870,6 +3877,7 @@ intrinsic_functions[] =
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{"tex2Dlod", 2, false, intrinsic_tex2Dlod},
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{"tex2Dproj", 2, false, intrinsic_tex2Dproj},
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{"tex3D", -1, false, intrinsic_tex3D},
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{"tex3Dproj", 2, false, intrinsic_tex3Dproj},
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{"texCUBE", -1, false, intrinsic_texCUBE},
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{"transpose", 1, true, intrinsic_transpose},
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{"trunc", 1, true, intrinsic_trunc},
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