vkd3d-shader/ir: Handle all component types in vsir_data_type_from_component_type().

This commit is contained in:
Henri Verbeet
2025-08-31 19:50:16 +02:00
parent db704d2980
commit 81f229146c
Notes: Henri Verbeet 2025-09-10 12:04:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1719
3 changed files with 44 additions and 14 deletions

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@@ -53,7 +53,9 @@ const char *vsir_data_type_get_name(enum vsir_data_type t, const char *error)
[VSIR_DATA_F16 ] = "half",
[VSIR_DATA_F32 ] = "float",
[VSIR_DATA_F64 ] = "double",
[VSIR_DATA_I16 ] = "i16",
[VSIR_DATA_I32 ] = "int",
[VSIR_DATA_I64 ] = "i64",
[VSIR_DATA_U8 ] = "uint8",
[VSIR_DATA_U16 ] = "uint16",
[VSIR_DATA_U32 ] = "uint",