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vkd3d-shader/ir: Separate VKD3DSPR_ADDR and VKD3DSPR_TEXTURE.
This simplifies the IR.
This commit is contained in:
committed by
Henri Verbeet
parent
0df5dea653
commit
8132239ed2
Notes:
Henri Verbeet
2024-12-18 17:39:58 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1322
@@ -2280,8 +2280,6 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
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break;
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case VKD3DSPR_TEXTURE:
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if (normaliser->shader_type != VKD3D_SHADER_TYPE_PIXEL)
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return;
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reg->type = VKD3DSPR_INPUT;
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reg_idx = reg->idx[0].offset;
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signature = normaliser->input_signature;
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