vkd3d-shader/glsl: Implement VKD3DSIH_XOR.

This commit is contained in:
Henri Verbeet
2025-03-12 12:21:55 +01:00
parent ba79890398
commit 808931b108
Notes: Henri Verbeet 2025-03-17 15:29:16 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1421
2 changed files with 4 additions and 1 deletions

View File

@@ -1657,6 +1657,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_SWITCH:
shader_glsl_switch(gen, ins);
break;
case VKD3DSIH_XOR:
shader_glsl_binop(gen, ins, "^");
break;
default:
shader_glsl_unhandled(gen, ins);
break;

View File

@@ -106,7 +106,7 @@ uint4 main() : SV_TARGET
[test]
uniform 0 uint4 0xccaa5533 7 1 2
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
[require]