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vkd3d-shader/glsl: Implement VKD3DSIH_XOR.
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Notes:
Henri Verbeet
2025-03-17 15:29:16 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1421
@@ -1657,6 +1657,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_SWITCH:
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shader_glsl_switch(gen, ins);
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break;
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case VKD3DSIH_XOR:
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shader_glsl_binop(gen, ins, "^");
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break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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@@ -106,7 +106,7 @@ uint4 main() : SV_TARGET
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[test]
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uniform 0 uint4 0xccaa5533 7 1 2
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todo(glsl | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
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[require]
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