vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-02-19 15:57:12 +01:00
committed by Alexandre Julliard
parent 3bacb33556
commit 804d191aee
3 changed files with 16 additions and 1 deletions

View File

@@ -789,7 +789,7 @@ struct vkd3d_shader_instruction
enum vkd3d_shader_resource_type resource_type;
unsigned int resource_stride;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
bool coissue;
bool coissue, structured, raw;
const struct vkd3d_shader_src_param *predicate;
union
{