vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-18 19:47:04 -05:00
committed by Henri Verbeet
parent cbd504e888
commit 802d7317cb
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 18 additions and 5 deletions

View File

@@ -8,7 +8,7 @@ size (buffer, 11)
0xd 5 6 0x10 4 4 7 2 0 5 0
[compute shader fail(sm<5) todo(sm>=5)]
[compute shader fail(sm<5)]
RWBuffer<uint> u : register(u1);
uniform uint4 v;
@@ -32,7 +32,7 @@ void main()
[test]
uniform 0 uint4 3 5 0 0
todo(sm<6) dispatch 1 1 1
todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (15)
@@ -46,7 +46,7 @@ probe uav 1 (9) rui (3)
probe uav 1 (10) rui (1)
uniform 0 uint4 1 2 0 0
todo(sm<6) dispatch 2 1 1
todo(glsl | msl) dispatch 2 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (21)
@@ -96,7 +96,7 @@ size (2d, 11, 1)
0xd 5 6 0x10 4 4 7 2 0 5 0
[compute shader fail(sm<5) todo(sm>=5)]
[compute shader fail(sm<5)]
RWTexture2D<uint> u : register(u1);
uniform uint4 v;
@@ -120,7 +120,7 @@ void main()
[test]
uniform 0 uint4 3 5 0 0
todo(sm<6) dispatch 1 1 1
todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (15)