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vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.
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Notes:
Henri Verbeet
2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
@@ -8,7 +8,7 @@ size (buffer, 11)
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0xd 5 6 0x10 4 4 7 2 0 5 0
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWBuffer<uint> u : register(u1);
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uniform uint4 v;
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@@ -32,7 +32,7 @@ void main()
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[test]
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uniform 0 uint4 3 5 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (3)
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probe uav 1 (2) rui (15)
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@@ -46,7 +46,7 @@ probe uav 1 (9) rui (3)
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probe uav 1 (10) rui (1)
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uniform 0 uint4 1 2 0 0
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todo(sm<6) dispatch 2 1 1
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todo(glsl | msl) dispatch 2 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (3)
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probe uav 1 (2) rui (21)
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@@ -96,7 +96,7 @@ size (2d, 11, 1)
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0xd 5 6 0x10 4 4 7 2 0 5 0
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWTexture2D<uint> u : register(u1);
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uniform uint4 v;
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@@ -120,7 +120,7 @@ void main()
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[test]
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uniform 0 uint4 3 5 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (3)
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probe uav 1 (2) rui (15)
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