vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-18 19:47:04 -05:00
committed by Henri Verbeet
parent cbd504e888
commit 802d7317cb
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 18 additions and 5 deletions

View File

@ -10006,6 +10006,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
[HLSL_INTERLOCKED_MAX] = VKD3DSIH_ATOMIC_UMAX,
[HLSL_INTERLOCKED_MIN] = VKD3DSIH_ATOMIC_UMIN,
[HLSL_INTERLOCKED_OR] = VKD3DSIH_ATOMIC_OR,
[HLSL_INTERLOCKED_XOR] = VKD3DSIH_ATOMIC_XOR,
};
static const enum vkd3d_shader_opcode imm_opcodes[] =
@ -10017,6 +10018,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
[HLSL_INTERLOCKED_MAX] = VKD3DSIH_IMM_ATOMIC_UMAX,
[HLSL_INTERLOCKED_MIN] = VKD3DSIH_IMM_ATOMIC_UMIN,
[HLSL_INTERLOCKED_OR] = VKD3DSIH_IMM_ATOMIC_OR,
[HLSL_INTERLOCKED_XOR] = VKD3DSIH_IMM_ATOMIC_XOR,
};
struct hlsl_ir_node *cmp_value = interlocked->cmp_value.node, *value = interlocked->value.node;