vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-18 19:47:04 -05:00
committed by Henri Verbeet
parent cbd504e888
commit 802d7317cb
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 18 additions and 5 deletions

View File

@@ -5548,6 +5548,12 @@ static bool intrinsic_InterlockedOr(struct hlsl_ctx *ctx,
return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_OR, params, loc, "InterlockedOr");
}
static bool intrinsic_InterlockedXor(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_XOR, params, loc, "InterlockedXor");
}
static const struct intrinsic_function
{
const char *name;
@@ -5569,6 +5575,7 @@ intrinsic_functions[] =
{"InterlockedMax", -1, true, intrinsic_InterlockedMax},
{"InterlockedMin", -1, true, intrinsic_InterlockedMin},
{"InterlockedOr", -1, true, intrinsic_InterlockedOr},
{"InterlockedXor", -1, true, intrinsic_InterlockedXor},
{"abs", 1, true, intrinsic_abs},
{"acos", 1, true, intrinsic_acos},
{"all", 1, true, intrinsic_all},