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vkd3d-shader/hlsl: Allow accounting for interpolation mode when allocating semantics.
For now this has no effect since semantics are allocated with reg_size 4, but will have effect when optimizing interstage signatures.
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committed by
Henri Verbeet
parent
b65f5fb069
commit
7fd6c29ee8
Notes:
Henri Verbeet
2024-10-22 20:54:15 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1193
@@ -1636,6 +1636,9 @@ int tpf_compile(struct vsir_program *program, uint64_t config_flags,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
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struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
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unsigned int storage_modifiers);
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struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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