tests/hlsl: Use the appropriate RTV format in shader-interstage-interface.shader_test.

This commit is contained in:
Giovanni Mascellani
2025-05-23 22:34:31 +02:00
committed by Henri Verbeet
parent 8106c5a199
commit 7f7077a156
Notes: Henri Verbeet 2025-06-02 21:01:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1525

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@@ -253,6 +253,10 @@ float4 main(float4 position : SV_Position, half2 t0 : TEXCOORD0, uint16_t2 t1 :
return float4(t0 - half2(h, h), t1);
}
[rtv 0]
format r32g32b32a32-float
size (2d, 640, 480)
[test]
uniform 0 uint 0
draw triangle strip 4
@@ -293,6 +297,10 @@ int4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target
return int4(t0, 0, 0);
}
[rtv 0]
format r32g32b32a32-sint
size (2d, 640, 480)
[test]
draw triangle strip 4
probe (0, 0) rgbai(-7000, -2, 0, 0)
@@ -303,6 +311,10 @@ uint4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target
return uint4(t0, 0, 0);
}
[rtv 0]
format r32g32b32a32-uint
size (2d, 640, 480)
[test]
draw triangle strip 4
probe (0, 0) rgbai(-7000, -2, 0, 0)