vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.

This commit is contained in:
Francisco Casas 2024-10-07 17:21:32 -03:00 committed by Henri Verbeet
parent a243862b8c
commit 7eee877dd4
Notes: Henri Verbeet 2024-10-16 21:46:52 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1152
4 changed files with 10 additions and 11 deletions

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@ -1629,9 +1629,6 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version,
const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
int tpf_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);

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@ -5225,7 +5225,7 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
return;
}
if ((builtin = hlsl_sm4_register_from_semantic(&version, &var->semantic, output, &type, &has_idx)))
if ((builtin = sm4_register_from_semantic_name(&version, var->semantic.name, output, &type, &has_idx)))
reg = has_idx ? var->semantic.index : 0;
}
@ -6306,7 +6306,7 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx,
if (sysval == ~0u)
return;
if (hlsl_sm4_register_from_semantic(&program->shader_version, &var->semantic, output, &type, &has_idx))
if (sm4_register_from_semantic_name(&program->shader_version, var->semantic.name, output, &type, &has_idx))
{
register_index = has_idx ? var->semantic.index : ~0u;
}

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@ -2997,8 +2997,8 @@ static bool type_is_integer(const struct hlsl_type *type)
}
}
bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version,
const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, bool *has_idx)
bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx)
{
unsigned int i;
@ -3030,7 +3030,7 @@ bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version,
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
{
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
if (!ascii_strcasecmp(semantic_name, register_table[i].semantic)
&& output == register_table[i].output
&& version->type == register_table[i].shader_type)
{
@ -4125,7 +4125,7 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
{
bool has_idx;
if (hlsl_sm4_register_from_semantic(version, &var->semantic, false, &reg->type, &has_idx))
if (sm4_register_from_semantic_name(version, var->semantic.name, false, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@ -4154,7 +4154,7 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
{
bool has_idx;
if (hlsl_sm4_register_from_semantic(version, &var->semantic, true, &reg->type, &has_idx))
if (sm4_register_from_semantic_name(version, var->semantic.name, true, &reg->type, &has_idx))
{
unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref);
@ -4721,7 +4721,7 @@ static void write_sm4_dcl_semantic(const struct tpf_compiler *tpf, const struct
.dst_count = 1,
};
if (hlsl_sm4_register_from_semantic(version, &var->semantic, output, &instr.dsts[0].reg.type, &has_idx))
if (sm4_register_from_semantic_name(version, var->semantic.name, output, &instr.dsts[0].reg.type, &has_idx))
{
if (has_idx)
{

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@ -1606,6 +1606,8 @@ bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool sm1_usage_from_semantic_name(const char *semantic_name,
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
const char *semantic_name, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
const struct vkd3d_shader_version *version,
bool semantic_compat_mapping, const char *semantic_name, bool output);