vkd3d-shader/hlsl: Parse the CompileShader() syntax.

This commit is contained in:
Francisco Casas 2024-06-24 17:43:41 -04:00 committed by Henri Verbeet
parent 45f18a7838
commit 7ec44bd70b
Notes: Henri Verbeet 2024-09-04 18:48:35 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/943
3 changed files with 16 additions and 3 deletions

View File

@ -80,6 +80,7 @@ centroid {return KW_CENTROID; }
column_major {return KW_COLUMN_MAJOR; }
ComputeShader {return KW_COMPUTESHADER; }
compile {return KW_COMPILE; }
CompileShader {return KW_COMPILESHADER; }
const {return KW_CONST; }
continue {return KW_CONTINUE; }
DepthStencilState {return KW_DEPTHSTENCILSTATE; }

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@ -6135,6 +6135,7 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
%token KW_CENTROID
%token KW_COLUMN_MAJOR
%token KW_COMPILE
%token KW_COMPILESHADER
%token KW_COMPUTESHADER
%token KW_CONST
%token KW_CONTINUE
@ -8480,6 +8481,17 @@ primary_expr:
vkd3d_free($2);
vkd3d_free($3);
}
| KW_COMPILESHADER '(' any_identifier ',' var_identifier '(' func_arguments ')' ')'
{
if (!($$ = add_shader_compilation(ctx, $3, $5, &$7, &@1)))
{
vkd3d_free($3);
vkd3d_free($5);
YYABORT;
}
vkd3d_free($3);
vkd3d_free($5);
}
| var_identifier '(' func_arguments ')'
{
if (!($$ = add_call(ctx, $1, &$3, &@1)))

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@ -78,7 +78,7 @@ float4 main() : sv_target
% Test the CompileShader() syntax.
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
float arg1, arg2;
float4 main_vertex(uniform float a) : sv_position { return a; }
@ -107,7 +107,7 @@ PixelShader ps1 = CompileShader(ps_2_0, main(foobar));
% But undefined identifiers are allowed if inside a state block.
[pixel shader todo fail(sm>=6)]
[pixel shader fail(sm>=6)]
float4 main_vertex(uniform float a) : sv_position { return a; }
float4 main(uniform float a) : sv_target { return a; }
@ -145,7 +145,7 @@ PixelShader ps1 = CompileShader(fs_2_0, main());
% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
[pixel shader fail(sm<6)]
[pixel shader fail(sm<6) todo]
float4 main() : sv_target { return 0; }
PixelShader ps1 = CompileShader(ps_2_0, main());