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vkd3d-shader/hlsl: Make output semantics on structs cascade down onto the fields.
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committed by
Henri Verbeet
parent
f08fed5ffb
commit
7e9834ee36
Notes:
Henri Verbeet
2025-07-21 12:34:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1595
@@ -184,6 +184,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
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VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE = 5306,
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VKD3D_SHADER_WARNING_HLSL_IGNORED_MODIFIER = 5307,
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VKD3D_SHADER_WARNING_HLSL_OVERRIDDEN_SEMANTIC = 5308,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
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VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001,
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