vkd3d-shader/hlsl: Make output semantics on structs cascade down onto the fields.

This commit is contained in:
Francisco Casas
2025-06-17 18:17:28 -04:00
committed by Henri Verbeet
parent f08fed5ffb
commit 7e9834ee36
Notes: Henri Verbeet 2025-07-21 12:34:54 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1595
2 changed files with 33 additions and 8 deletions

View File

@@ -184,6 +184,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE = 5306,
VKD3D_SHADER_WARNING_HLSL_IGNORED_MODIFIER = 5307,
VKD3D_SHADER_WARNING_HLSL_OVERRIDDEN_SEMANTIC = 5308,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001,