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tests: Factor out a set_default_target() helper.
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commit
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Notes:
Henri Verbeet
2024-07-11 17:16:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/870
@ -639,12 +639,6 @@ struct resource *shader_runner_get_resource(struct shader_runner *runner, enum r
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return NULL;
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}
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static bool shader_runner_has_target(struct shader_runner *runner)
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{
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return shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0)
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|| shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0);
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}
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static void set_resource(struct shader_runner *runner, const struct resource_params *params)
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{
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struct resource *resource;
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@ -684,6 +678,27 @@ static void set_resource(struct shader_runner *runner, const struct resource_par
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runner->resources[runner->resource_count++] = resource;
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}
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static void set_default_target(struct shader_runner *runner)
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{
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struct resource_params params = {0};
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if (shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0)
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|| shader_runner_get_resource(runner, RESOURCE_TYPE_DEPTH_STENCIL, 0))
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return;
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params.desc.slot = 0;
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params.desc.type = RESOURCE_TYPE_RENDER_TARGET;
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params.desc.dimension = RESOURCE_DIMENSION_2D;
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params.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.desc.texel_size = 16;
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params.desc.width = RENDER_TARGET_WIDTH;
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params.desc.height = RENDER_TARGET_HEIGHT;
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params.desc.level_count = 1;
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set_resource(runner, ¶ms);
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}
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static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
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{
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size_t initial_count = runner->uniform_count;
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@ -896,21 +911,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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if (!runner->hs_source != !runner->ds_source)
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fatal_error("Have a domain or hull shader but not both.\n");
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if (!shader_runner_has_target(runner))
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{
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memset(¶ms, 0, sizeof(params));
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params.desc.slot = 0;
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params.desc.type = RESOURCE_TYPE_RENDER_TARGET;
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params.desc.dimension = RESOURCE_DIMENSION_2D;
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params.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.desc.texel_size = 16;
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params.desc.width = RENDER_TARGET_WIDTH;
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params.desc.height = RENDER_TARGET_HEIGHT;
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params.desc.level_count = 1;
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set_resource(runner, ¶ms);
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}
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set_default_target(runner);
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for (i = 0; i < runner->input_element_count; ++i)
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free(runner->input_elements[i].name);
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@ -953,26 +954,11 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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{
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unsigned int vertex_count, instance_count;
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D3D_PRIMITIVE_TOPOLOGY topology;
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struct resource_params params;
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if (!runner->hs_source != !runner->ds_source)
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fatal_error("Have a domain or hull shader but not both.\n");
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if (!shader_runner_has_target(runner))
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{
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memset(¶ms, 0, sizeof(params));
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params.desc.slot = 0;
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params.desc.type = RESOURCE_TYPE_RENDER_TARGET;
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params.desc.dimension = RESOURCE_DIMENSION_2D;
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params.desc.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.desc.texel_size = 16;
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params.desc.width = RENDER_TARGET_WIDTH;
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params.desc.height = RENDER_TARGET_HEIGHT;
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params.desc.level_count = 1;
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set_resource(runner, ¶ms);
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}
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set_default_target(runner);
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if (match_string(line, "triangle list", &line))
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topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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