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libs/vkd3d: Validation should happen in the d3d12/Vulkan validation layers.
Unless we have tests that say otherwise.
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@@ -1740,7 +1740,6 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_H
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object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
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object->refcount = 1;
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object->device = device;
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object->desc = *desc;
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pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
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pool_info.pNext = NULL;
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