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vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
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Notes:
Henri Verbeet
2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
@@ -737,19 +737,36 @@ static void msl_begin_block(struct msl_generator *gen)
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++gen->indent;
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}
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static void msl_if(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void msl_print_condition(struct vkd3d_string_buffer *buffer, struct msl_generator *gen,
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enum vkd3d_shader_conditional_op op, const struct vkd3d_shader_src_param *arg)
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{
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const char *condition;
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struct msl_src src;
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msl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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msl_src_init(&src, gen, arg, VKD3DSP_WRITEMASK_0);
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msl_print_indent(gen->buffer, gen->indent);
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condition = ins->flags == VKD3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
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vkd3d_string_buffer_printf(gen->buffer, "if (%s(%s))\n", condition, src.str->buffer);
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condition = op == VKD3D_SHADER_CONDITIONAL_OP_NZ ? "bool" : "!bool";
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vkd3d_string_buffer_printf(buffer, "if (%s(%s))\n", condition, src.str->buffer);
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msl_src_cleanup(&src, &gen->string_buffers);
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}
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static void msl_discard(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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/* Note that discard_fragment() in Metal 2.2 and earlier behaves like
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* SPIR-V OpKill, while in Metal 2.3 and later it behaves like
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* OpDemoteToHelperInvocationEXT. We assume we have at least Metal 3
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* here. */
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msl_print_indent(gen->buffer, gen->indent);
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msl_print_condition(gen->buffer, gen, ins->flags, &ins->src[0]);
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msl_print_indent(gen->buffer, gen->indent + 1);
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vkd3d_string_buffer_printf(gen->buffer, "discard_fragment();\n");
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}
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static void msl_if(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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msl_print_indent(gen->buffer, gen->indent);
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msl_print_condition(gen->buffer, gen, ins->flags, &ins->src[0]);
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msl_begin_block(gen);
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}
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@@ -1024,6 +1041,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_DEFAULT:
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msl_default(gen);
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break;
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case VKD3DSIH_DISCARD:
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msl_discard(gen, ins);
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break;
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case VKD3DSIH_DIV:
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msl_binop(gen, ins, "/");
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break;
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@@ -9,20 +9,20 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 -1 8 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 9 0 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 -8 3 0
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 3 3 -1
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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@@ -10,10 +10,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm<4 | glsl | msl) draw quad
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl | msl) draw quad
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todo(sm<4 | glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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[require]
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