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vkd3d-shader/msl: Implement VKD3DSIH_DISCARD.
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Notes:
Henri Verbeet
2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
@@ -9,20 +9,20 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 -1 8 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 8, 7, 6)
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uniform 0 float4 9 0 7 6
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 -8 3 0
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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uniform 0 float4 3 3 3 -1
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (9, 0, 7, 6)
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