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vkd3d-shader: Read the SM5 resource data type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
c3a5df7375
commit
7dd8c15d49
@@ -23,6 +23,9 @@
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#define VKD3D_SM4_MODIFIER_MASK 0x3fu
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#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6
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#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
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#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
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#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
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@@ -311,6 +314,7 @@ enum vkd3d_sm4_instruction_modifier
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{
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VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
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VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
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VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3,
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};
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enum vkd3d_sm4_register_type
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@@ -1776,6 +1780,17 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
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break;
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}
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case VKD3D_SM5_MODIFIER_DATA_TYPE:
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{
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DWORD components = (modifier & VKD3D_SM5_MODIFIER_DATA_TYPE_MASK) >> VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
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enum vkd3d_sm4_data_type data_type = components & 0xf;
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if ((components & 0xfff0) != (components & 0xf) * 0x1110)
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FIXME("Components (%#x) have different data types.\n", components);
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ins->resource_data_type = data_type_table[data_type];
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break;
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}
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case VKD3D_SM5_MODIFIER_RESOURCE_TYPE:
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{
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enum vkd3d_sm4_resource_type resource_type
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@@ -1846,6 +1861,7 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
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ins->src_count = strlen(opcode_info->src_info);
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ins->src = priv->src_param;
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ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
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ins->resource_data_type = VKD3D_DATA_FLOAT;
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memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
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p = *ptr;
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