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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d-shader: Add initial support for typed registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
270c212265
commit
7dce007c53
@ -1667,6 +1667,8 @@ struct vkd3d_symbol_register_data
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{
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SpvStorageClass storage_class;
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uint32_t member_idx;
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enum vkd3d_component_type component_type;
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unsigned int write_mask;
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unsigned int structure_stride;
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};
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@ -2243,6 +2245,8 @@ struct vkd3d_shader_register_info
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{
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uint32_t id;
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SpvStorageClass storage_class;
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enum vkd3d_component_type component_type;
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unsigned int write_mask;
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uint32_t member_idx;
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unsigned int structure_stride;
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};
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@ -2260,6 +2264,8 @@ static bool vkd3d_dxbc_compiler_get_register_info(struct vkd3d_dxbc_compiler *co
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assert(reg->idx[0].offset < compiler->temp_count);
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register_info->id = compiler->temp_id + reg->idx[0].offset;
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register_info->storage_class = SpvStorageClassFunction;
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register_info->component_type = VKD3D_TYPE_FLOAT;
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register_info->write_mask = VKD3DSP_WRITEMASK_ALL;
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register_info->member_idx = 0;
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return true;
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}
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@ -2275,6 +2281,8 @@ static bool vkd3d_dxbc_compiler_get_register_info(struct vkd3d_dxbc_compiler *co
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symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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register_info->id = symbol->id;
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register_info->storage_class = symbol->info.reg.storage_class;
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register_info->component_type = symbol->info.reg.component_type;
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register_info->write_mask = symbol->info.reg.write_mask;
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register_info->structure_stride = symbol->info.reg.structure_stride;
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register_info->member_idx = symbol->info.reg.member_idx;
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@ -2356,14 +2364,15 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle, DWORD write_mask)
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, unsigned int val_write_mask, enum vkd3d_component_type component_type,
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unsigned int swizzle, unsigned int write_mask)
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{
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unsigned int i, component_idx, component_count, val_component_count;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, component_idx, component_count;
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uint32_t type_id, components[VKD3D_VEC4_SIZE];
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if (swizzle == VKD3D_NO_SWIZZLE && write_mask == VKD3DSP_WRITEMASK_ALL)
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if (swizzle == VKD3D_NO_SWIZZLE && write_mask == val_write_mask)
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return val_id;
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component_count = vkd3d_write_mask_component_count(write_mask);
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@ -2376,6 +2385,20 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *com
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return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx);
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}
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val_component_count = vkd3d_write_mask_component_count(val_write_mask);
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if (val_component_count == 1)
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{
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for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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{
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assert(VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(swizzle, i) == val_write_mask);
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components[component_idx++] = val_id;
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}
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}
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return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
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}
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for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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@ -2385,6 +2408,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *com
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type_id, val_id, val_id, components, component_count);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle, DWORD write_mask)
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{
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return vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
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val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, write_mask);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
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{
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@ -2416,36 +2446,44 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler
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const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, ptr_type_id, indexes[1], chain_id, val_id;
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uint32_t type_id, ptr_type_id, indexes[1], reg_id, val_id;
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unsigned int component_idx, reg_component_count;
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struct vkd3d_shader_register_info reg_info;
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unsigned int component_idx;
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enum vkd3d_component_type component_type;
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assert(reg->type != VKD3DSPR_IMMCONST);
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assert(vkd3d_write_mask_component_count(write_mask) == 1);
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
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component_type = vkd3d_component_type_from_data_type(reg->data_type);
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if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info))
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{
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type_id = vkd3d_spirv_get_type_id(builder,
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vkd3d_component_type_from_data_type(reg->data_type), 1);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
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return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
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}
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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reg_component_count = vkd3d_write_mask_component_count(reg_info.write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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if (component_idx > reg_component_count)
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ERR("Invalid component_idx for register %#x, %u.\n", reg->type, reg->idx[0].offset);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, 1);
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reg_id = reg_info.id;
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if (reg_component_count != 1)
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{
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
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indexes[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
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chain_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
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ptr_type_id, reg_info.id, indexes, ARRAY_SIZE(indexes));
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reg_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
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ptr_type_id, reg_id, indexes, ARRAY_SIZE(indexes));
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}
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val_id = vkd3d_spirv_build_op_load(builder, type_id, chain_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
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if (reg->data_type != VKD3D_DATA_FLOAT)
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if (component_type != reg_info.component_type)
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{
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type_id = vkd3d_spirv_get_type_id(builder,
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vkd3d_component_type_from_data_type(reg->data_type), 1);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, 1);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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@ -2456,8 +2494,10 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t src_id, type_id, val_id;
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struct vkd3d_shader_register_info reg_info;
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enum vkd3d_component_type component_type;
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unsigned int component_count;
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uint32_t type_id, val_id;
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if (reg->type == VKD3DSPR_IMMCONST)
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return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
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@ -2466,17 +2506,24 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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if (component_count == 1)
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return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3D_TYPE_FLOAT, swizzle, write_mask);
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if (reg->data_type != VKD3D_DATA_FLOAT)
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component_type = vkd3d_component_type_from_data_type(reg->data_type);
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if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info))
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{
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
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}
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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type_id = vkd3d_spirv_get_type_id(builder,
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vkd3d_component_type_from_data_type(reg->data_type), component_count);
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reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask));
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val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
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val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
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if (component_type != reg_info.component_type)
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{
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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@ -2995,6 +3042,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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{
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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@ -3105,6 +3154,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
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{
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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@ -3221,6 +3272,8 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.member_idx = j;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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++j;
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@ -3281,6 +3334,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.member_idx = 0;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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@ -3314,6 +3369,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_
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vkd3d_symbol_make_register(®_symbol, ®);
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reg_symbol.id = icb_id;
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reg_symbol.info.reg.storage_class = SpvStorageClassPrivate;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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@ -3566,6 +3623,8 @@ static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.member_idx = 0;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_UINT;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_0;
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reg_symbol.info.reg.structure_stride = structure_stride;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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@ -3959,13 +4018,19 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
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struct vkd3d_shader_register_info reg_info;
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_count;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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memset(®_info, 0, sizeof(reg_info));
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if (src->reg.type != VKD3DSPR_IMMCONST)
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, ®_info);
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if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST)
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|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
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|| reg_info.component_type != VKD3D_TYPE_FLOAT || reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
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{
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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@ -872,6 +872,12 @@ static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
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return count;
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}
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static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
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{
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assert(component_count <= 4);
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return (VKD3DSP_WRITEMASK_0 << component_count) - 1;
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}
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static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
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unsigned int idx)
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{
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