libs/vkd3d: Implement d3d12_command_queue_ExecuteCommandLists().

This commit is contained in:
Henri Verbeet 2016-09-28 13:09:12 +02:00
parent b4305f94f0
commit 7db62fe3d8

View File

@ -1121,6 +1121,14 @@ static const struct ID3D12GraphicsCommandListVtbl d3d12_command_list_vtbl =
d3d12_command_list_ExecuteIndirect,
};
static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12CommandList *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (struct ID3D12CommandListVtbl *)&d3d12_command_list_vtbl);
return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList_iface);
}
static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator *allocator,
ID3D12PipelineState *initial_pipeline_state)
@ -1317,8 +1325,44 @@ static void STDMETHODCALLTYPE d3d12_command_queue_CopyTileMappings(ID3D12Command
static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12CommandQueue *iface,
UINT command_list_count, ID3D12CommandList * const *command_lists)
{
FIXME("iface %p, command_list_count %u, command_lists %p stub!\n",
struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct VkSubmitInfo submit_desc;
VkCommandBuffer *buffers;
unsigned int i;
VkResult vr;
TRACE("iface %p, command_list_count %u, command_lists %p.\n",
iface, command_list_count, command_lists);
vk_procs = &command_queue->device->vk_procs;
if (!(buffers = vkd3d_calloc(command_list_count, sizeof(*buffers))))
{
ERR("Failed to allocate command buffer array.\n");
return;
}
for (i = 0; i < command_list_count; ++i)
{
buffers[i] = unsafe_impl_from_ID3D12CommandList(command_lists[i])->vk_command_buffer;
}
submit_desc.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_desc.pNext = NULL;
submit_desc.waitSemaphoreCount = 0;
submit_desc.pWaitSemaphores = NULL;
submit_desc.pWaitDstStageMask = NULL;
submit_desc.commandBufferCount = command_list_count;
submit_desc.pCommandBuffers = buffers;
submit_desc.signalSemaphoreCount = 0;
submit_desc.pSignalSemaphores = NULL;
if ((vr = VK_CALL(vkQueueSubmit(command_queue->vk_queue,
1, &submit_desc, VK_NULL_HANDLE))) < 0)
ERR("Failed to submit queue(s), vr %d.\n", vr);
vkd3d_free(buffers);
}
static void STDMETHODCALLTYPE d3d12_command_queue_SetMarker(ID3D12CommandQueue *iface,