vkd3d: Simplify checking if a descriptor has a view.

Saves a few CPU cycles on a potentially very hot code path.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-12-09 01:00:20 +10:00
committed by Alexandre Julliard
parent 3816fa403f
commit 7d609770c4
2 changed files with 12 additions and 14 deletions

View File

@@ -2130,9 +2130,7 @@ void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *sr
pthread_mutex_lock(mutex);
/* Nothing to do for VKD3D_DESCRIPTOR_MAGIC_CBV. */
if ((dst->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
|| dst->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
|| dst->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
if ((dst->magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
&& !InterlockedDecrement(&dst->u.view->refcount))
destroy_desc = *dst;
@@ -2165,12 +2163,8 @@ void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
mutex = d3d12_device_get_descriptor_mutex(device, src);
pthread_mutex_lock(mutex);
if (src->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
|| src->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
|| src->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
{
if (src->magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
vkd3d_view_incref(src->u.view);
}
tmp = *src;