vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas 2022-04-07 13:56:22 -04:00 committed by Alexandre Julliard
parent 93c6fd0eb0
commit 7d31fd1788

View File

@ -1905,6 +1905,7 @@ static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
} }
instr.opcode = VKD3D_SM4_OP_ENDIF; instr.opcode = VKD3D_SM4_OP_ENDIF;
instr.src_count = 0;
write_sm4_instruction(buffer, &instr); write_sm4_instruction(buffer, &instr);
} }