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vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1.
This commit is contained in:
parent
4e9798f6f7
commit
7d02922541
Notes:
Alexandre Julliard
2023-08-14 21:00:15 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/295
@ -765,9 +765,9 @@ static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_cont
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}
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}
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static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range,
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enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register *reg,
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enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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unsigned int flags)
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enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags)
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{
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{
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struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info;
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struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info;
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struct vkd3d_shader_descriptor_info1 *d;
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struct vkd3d_shader_descriptor_info1 *d;
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@ -781,6 +781,7 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
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d = &info->descriptors[info->descriptor_count];
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d = &info->descriptors[info->descriptor_count];
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d->type = type;
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d->type = type;
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d->register_id = reg->idx[0].offset;
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d->register_space = range->space;
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d->register_space = range->space;
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d->register_index = range->first;
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d->register_index = range->first;
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d->resource_type = resource_type;
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d->resource_type = resource_type;
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@ -817,7 +818,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc
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if (!context->scan_descriptor_info)
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if (!context->scan_descriptor_info)
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return;
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return;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->range,
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->src.reg, &cb->range,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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}
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}
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@ -834,7 +835,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
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flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
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else
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else
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flags = 0;
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flags = 0;
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->range,
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vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->src.reg, &sampler->range,
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VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
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VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
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}
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}
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@ -851,7 +852,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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else
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else
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
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vkd3d_shader_scan_add_descriptor(context, type, &resource->range, resource_type, resource_data_type, 0);
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vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg, &resource->range,
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resource_type, resource_data_type, 0);
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
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context->scan_descriptor_info->descriptor_count - 1);
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context->scan_descriptor_info->descriptor_count - 1);
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@ -1178,9 +1180,10 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
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for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i)
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for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i)
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{
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{
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struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
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struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i};
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struct vkd3d_shader_register reg = {.idx[0].offset = i, .idx_count = 1};
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if (parser->shader_desc.flat_constant_count[i].external)
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if (parser->shader_desc.flat_constant_count[i].external)
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vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
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vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, ®,
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&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
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}
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}
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@ -1115,6 +1115,7 @@ struct vkd3d_shader_descriptor_info1
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enum vkd3d_shader_descriptor_type type;
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enum vkd3d_shader_descriptor_type type;
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unsigned int register_space;
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unsigned int register_space;
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unsigned int register_index;
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unsigned int register_index;
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unsigned int register_id;
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_data_type resource_data_type;
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enum vkd3d_shader_resource_data_type resource_data_type;
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unsigned int flags;
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unsigned int flags;
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