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tests: Skip some tests that crash on llvmpipe.
This commit is contained in:
committed by
Alexandre Julliard
parent
0b2ce5c13a
commit
7cfb02cfd3
Notes:
Alexandre Julliard
2024-04-11 17:03:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/765
@@ -19588,6 +19588,15 @@ static void test_null_srv(void)
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queue = context.queue;
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device = context.device;
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if (is_llvmpipe_device_gte(device, 23, 2, 1))
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{
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/* llvmpipe crashes when mutable descriptors are used. I don't
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* know yet whether this is a bug in vkd3d or Mesa. */
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skip("Test crashes on llvmpipe, skipping.\n");
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destroy_test_context(&context);
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return;
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}
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context.root_signature = create_texture_root_signature(context.device,
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D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
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@@ -19803,6 +19812,15 @@ static void test_null_uav(void)
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command_list = context.list;
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queue = context.queue;
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if (is_llvmpipe_device_gte(device, 23, 2, 1))
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{
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/* llvmpipe crashes when mutable descriptors are used. I don't
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* know yet whether this is a bug in vkd3d or Mesa. */
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skip("Test crashes on llvmpipe, skipping.\n");
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destroy_test_context(&context);
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return;
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}
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descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
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descriptor_ranges[0].NumDescriptors = 1;
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descriptor_ranges[0].BaseShaderRegister = 1;
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