tests: Skip some tests that crash on llvmpipe.

This commit is contained in:
Giovanni Mascellani
2024-04-05 23:08:35 +02:00
committed by Alexandre Julliard
parent 0b2ce5c13a
commit 7cfb02cfd3
Notes: Alexandre Julliard 2024-04-11 17:03:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/765
2 changed files with 62 additions and 8 deletions

View File

@@ -19588,6 +19588,15 @@ static void test_null_srv(void)
queue = context.queue;
device = context.device;
if (is_llvmpipe_device_gte(device, 23, 2, 1))
{
/* llvmpipe crashes when mutable descriptors are used. I don't
* know yet whether this is a bug in vkd3d or Mesa. */
skip("Test crashes on llvmpipe, skipping.\n");
destroy_test_context(&context);
return;
}
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
@@ -19803,6 +19812,15 @@ static void test_null_uav(void)
command_list = context.list;
queue = context.queue;
if (is_llvmpipe_device_gte(device, 23, 2, 1))
{
/* llvmpipe crashes when mutable descriptors are used. I don't
* know yet whether this is a bug in vkd3d or Mesa. */
skip("Test crashes on llvmpipe, skipping.\n");
destroy_test_context(&context);
return;
}
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 1;