vkd3d-shader/hlsl: Don't cast all expressions to float.

Instead, allow half, bool, int, and uint, expressions that map to the
same float op to reach sm1_generate_vsir_instr_expr().
This commit is contained in:
Francisco Casas
2025-02-21 15:30:03 -03:00
committed by Henri Verbeet
parent 0ce2b1359f
commit 7cb1970952
Notes: Henri Verbeet 2025-03-03 18:04:53 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1391
5 changed files with 85 additions and 26 deletions

View File

@@ -35,7 +35,7 @@ draw quad
probe (0, 0) rgba(0, 0, -12, 14)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float f;
uniform uint u;
uniform bool b;
@@ -61,7 +61,7 @@ if(sm>=4) uniform 0 float 2.6
if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
todo(sm<4) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)