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vkd3d-shader/hlsl: Parse SamplerComparisonState objects.
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Notes:
Alexandre Julliard
2023-05-29 22:32:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/206
@ -3062,6 +3062,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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static const char *const sampler_names[] =
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{
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[HLSL_SAMPLER_DIM_GENERIC] = "sampler",
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[HLSL_SAMPLER_DIM_COMPARISON] = "SamplerComparisonState",
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[HLSL_SAMPLER_DIM_1D] = "sampler1D",
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[HLSL_SAMPLER_DIM_2D] = "sampler2D",
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[HLSL_SAMPLER_DIM_3D] = "sampler3D",
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@ -105,6 +105,7 @@ enum hlsl_base_type
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enum hlsl_sampler_dim
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{
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HLSL_SAMPLER_DIM_GENERIC,
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HLSL_SAMPLER_DIM_COMPARISON,
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HLSL_SAMPLER_DIM_1D,
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HLSL_SAMPLER_DIM_2D,
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HLSL_SAMPLER_DIM_3D,
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@ -5148,6 +5148,10 @@ type_no_void:
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{
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$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC];
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}
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| KW_SAMPLERCOMPARISONSTATE
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{
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$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_COMPARISON];
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}
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| KW_SAMPLER1D
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{
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$$ = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_1D];
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