diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index d0f34742..5b162446 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -464,6 +464,36 @@ static void msl_generate_output_struct_declarations(struct msl_generator *gen) vkd3d_string_buffer_printf(buffer, "};\n\n"); } +static void msl_generate_entrypoint_prologue(struct msl_generator *gen) +{ + const struct shader_signature *signature = &gen->program->input_signature; + struct vkd3d_string_buffer *buffer = gen->buffer; + const struct signature_element *e; + unsigned int i; + + for (i = 0; i < signature->element_count; ++i) + { + e = &signature->elements[i]; + + if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED) + continue; + + vkd3d_string_buffer_printf(buffer, " %s_in[%u]", gen->prefix, e->register_index); + if (e->sysval_semantic == VKD3D_SHADER_SV_NONE) + { + msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type)); + vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i); + } + else + { + vkd3d_string_buffer_printf(buffer, " = ", e->sysval_semantic); + msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, + "Internal compiler error: Unhandled system value %#x input.", e->sysval_semantic); + } + vkd3d_string_buffer_printf(buffer, ";\n"); + } +} + static void msl_generate_entrypoint_epilogue(struct msl_generator *gen) { const struct shader_signature *signature = &gen->program->output_signature; @@ -525,7 +555,7 @@ static void msl_generate_entrypoint(struct msl_generator *gen) vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32); vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix); - /* TODO: prologue */ + msl_generate_entrypoint_prologue(gen); vkd3d_string_buffer_printf(gen->buffer, " %s_main(%s_in, %s_out);\n", gen->prefix, gen->prefix, gen->prefix);