vkd3d-shader/hlsl: Write SM4 break instructions.

This commit is contained in:
Giovanni Mascellani
2021-09-10 08:53:17 +02:00
committed by Alexandre Julliard
parent 99acf5038e
commit 7c3dadce6b
Notes: Alexandre Julliard 2023-02-15 22:20:08 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/92
5 changed files with 65 additions and 23 deletions

View File

@@ -1003,6 +1003,8 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
struct hlsl_ir_node *idx);
const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type);
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2);