vkd3d-shader: Introduce struct vkd3d_shader_source_list.

This commit is contained in:
Henri Verbeet
2025-08-05 21:17:28 +02:00
parent e4bb77ecef
commit 7c37fc6a8b
Notes: Henri Verbeet 2025-08-07 20:51:41 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1671
5 changed files with 63 additions and 27 deletions

View File

@@ -57,6 +57,39 @@ uint32_t vkd3d_parse_integer(const char *s)
return ret;
}
bool vkd3d_shader_source_list_append(struct vkd3d_shader_source_list *l, const char *source)
{
char *s;
if (!(s = vkd3d_strdup(source)))
return false;
if (!vkd3d_array_reserve((void **)&l->sources, &l->capacity, l->count + 1, sizeof(*l->sources)))
{
vkd3d_free(s);
return false;
}
l->sources[l->count++] = s;
return true;
}
void vkd3d_shader_source_list_cleanup(struct vkd3d_shader_source_list *l)
{
size_t i;
for (i = 0; i < l->count; ++i)
{
vkd3d_free((void *)l->sources[i]);
}
vkd3d_free(l->sources);
}
void vkd3d_shader_source_list_init(struct vkd3d_shader_source_list *l)
{
memset(l, 0, sizeof(*l));
}
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 16;