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vkd3d-shader: Introduce struct vkd3d_shader_source_list.
This commit is contained in:
Notes:
Henri Verbeet
2025-08-07 20:51:41 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1671
@@ -4908,15 +4908,15 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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ctx->message_context = message_context;
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if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
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return false;
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if (!(ctx->source_files[0] = hlsl_strdup(ctx, compile_info->source_name ? compile_info->source_name : "<anonymous>")))
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vkd3d_shader_source_list_init(&ctx->source_files);
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if (!vkd3d_shader_source_list_append(&ctx->source_files,
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compile_info->source_name ? compile_info->source_name : "<anonymous>"))
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{
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vkd3d_free(ctx->source_files);
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vkd3d_shader_source_list_cleanup(&ctx->source_files);
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return false;
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}
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ctx->source_files_count = 1;
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ctx->location.source_name = ctx->source_files[0];
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ctx->location.source_name = ctx->source_files.sources[0];
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ctx->location.line = ctx->location.column = 1;
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vkd3d_string_buffer_cache_init(&ctx->string_buffers);
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@@ -4924,8 +4924,8 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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if (!(ctx->dummy_scope = hlsl_new_scope(ctx, NULL)))
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{
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vkd3d_free((void *)ctx->source_files[0]);
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vkd3d_free(ctx->source_files);
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vkd3d_string_buffer_cache_cleanup(&ctx->string_buffers);
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vkd3d_shader_source_list_cleanup(&ctx->source_files);
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return false;
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}
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hlsl_push_scope(ctx);
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@@ -5010,10 +5010,8 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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struct hlsl_type *type, *next_type;
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unsigned int i;
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for (i = 0; i < ctx->source_files_count; ++i)
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vkd3d_free((void *)ctx->source_files[i]);
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vkd3d_free(ctx->source_files);
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vkd3d_string_buffer_cache_cleanup(&ctx->string_buffers);
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vkd3d_shader_source_list_cleanup(&ctx->source_files);
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rb_destroy(&ctx->functions, free_function_rb, NULL);
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@@ -1093,8 +1093,7 @@ struct hlsl_ctx
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{
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const struct hlsl_profile_info *profile;
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const char **source_files;
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unsigned int source_files_count;
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struct vkd3d_shader_source_list source_files;
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/* Current location being read in the HLSL source, updated while parsing. */
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struct vkd3d_shader_location location;
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/* Stores the logging messages and logging configuration. */
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@@ -7190,23 +7190,19 @@ declaration_statement_list:
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preproc_directive:
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PRE_LINE STRING
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{
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const char **new_array = NULL;
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ctx->location.line = $1;
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if (strcmp($2, ctx->location.source_name))
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new_array = hlsl_realloc(ctx, ctx->source_files,
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sizeof(*ctx->source_files) * (ctx->source_files_count + 1));
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if (new_array)
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{
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ctx->source_files = new_array;
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ctx->source_files[ctx->source_files_count++] = $2;
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ctx->location.source_name = $2;
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}
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else
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{
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vkd3d_free($2);
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if (!vkd3d_shader_source_list_append(&ctx->source_files, $2))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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}
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else
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{
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ctx->location.line = $1;
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ctx->location.source_name = ctx->source_files.sources[ctx->source_files.count - 1];
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}
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}
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vkd3d_free($2);
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}
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struct_declaration_without_vars:
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@@ -57,6 +57,39 @@ uint32_t vkd3d_parse_integer(const char *s)
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return ret;
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}
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bool vkd3d_shader_source_list_append(struct vkd3d_shader_source_list *l, const char *source)
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{
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char *s;
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if (!(s = vkd3d_strdup(source)))
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return false;
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if (!vkd3d_array_reserve((void **)&l->sources, &l->capacity, l->count + 1, sizeof(*l->sources)))
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{
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vkd3d_free(s);
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return false;
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}
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l->sources[l->count++] = s;
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return true;
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}
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void vkd3d_shader_source_list_cleanup(struct vkd3d_shader_source_list *l)
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{
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size_t i;
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for (i = 0; i < l->count; ++i)
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{
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vkd3d_free((void *)l->sources[i]);
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}
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vkd3d_free(l->sources);
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}
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void vkd3d_shader_source_list_init(struct vkd3d_shader_source_list *l)
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{
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memset(l, 0, sizeof(*l));
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}
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer_size = 16;
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@@ -937,6 +937,16 @@ enum vkd3d_shader_type
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struct vkd3d_shader_message_context;
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struct vkd3d_shader_source_list
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{
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const char **sources;
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size_t capacity, count;
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};
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bool vkd3d_shader_source_list_append(struct vkd3d_shader_source_list *l, const char *source);
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void vkd3d_shader_source_list_cleanup(struct vkd3d_shader_source_list *l);
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void vkd3d_shader_source_list_init(struct vkd3d_shader_source_list *l);
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struct vkd3d_shader_version
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{
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enum vkd3d_shader_type type;
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