vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.

Since constants are now inlined.
This commit is contained in:
Giovanni Mascellani
2023-05-26 14:40:30 +02:00
committed by Alexandre Julliard
parent a471c5567a
commit 7c360330d7
Notes: Alexandre Julliard 2023-05-29 22:32:48 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/215
2 changed files with 11 additions and 22 deletions

View File

@@ -3004,6 +3004,10 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
/* In SM4 all constants are inlined. */
if (ctx->profile->major_version >= 4 && instr->type == HLSL_IR_CONSTANT)
continue;
if (!instr->reg.allocated && instr->last_read)
{
instr->reg = allocate_numeric_registers_for_type(ctx, allocator, instr->index, instr->last_read,