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vkd3d-shader/hlsl: Lower TRUNC expressions for SM1.
Basically, separate lower_casts_to_int() into the lowering of the CAST and the lowering of the TRUNC, so that TRUNCs that are not part of a cast are lowered as well.
This commit is contained in:
committed by
Henri Verbeet
parent
1b03676a36
commit
7be7e589a9
Notes:
Henri Verbeet
2025-03-12 22:20:35 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1399
@@ -1,4 +1,4 @@
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[pixel shader todo(sm<4)]
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[pixel shader]
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float4 v;
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float4 main() : sv_target
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@@ -9,10 +9,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.2 1.7 -1.2 -1.7
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.7, -0.2, -0.7) 4
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[pixel shader todo(sm<4)]
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[pixel shader]
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float4 v;
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float4 main() : sv_target
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@@ -24,5 +24,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.2 2.7 -1.2 -2.7
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, -1.0, -2.0)
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@@ -1,4 +1,4 @@
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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@@ -8,13 +8,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 6.0, 7.0, 3.0)
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uniform 0 float4 -1.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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@@ -27,11 +27,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (6.0, 7.0, 0.0, 3.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform int4 u;
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float4 main() : sv_target
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@@ -45,5 +45,5 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 -1 6 7 3
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if(sm>=4) uniform 0 int4 -1 6 7 3
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todo(sm<4) draw quad
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draw quad
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probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0)
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