vkd3d-shader/glsl: Implement VKD3DSIH_FRC.

This commit is contained in:
Henri Verbeet
2024-04-28 18:53:51 +02:00
parent 36c08b47e9
commit 7b99c33510
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
2 changed files with 20 additions and 1 deletions

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@@ -8,5 +8,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2