vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-17 20:39:55 +01:00
committed by Alexandre Julliard
parent 23dcd4f22b
commit 7b85cd6a31
Notes: Alexandre Julliard 2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
3 changed files with 14 additions and 12 deletions

View File

@@ -1031,8 +1031,6 @@ struct vkd3d_shader_desc
uint32_t used, external;
} flat_constant_count[3];
bool use_vocp;
const char **block_names;
size_t block_name_count;
};
@@ -1274,6 +1272,8 @@ struct vsir_program
{
struct vkd3d_shader_version shader_version;
struct vkd3d_shader_instruction_array instructions;
bool use_vocp;
};
bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);