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vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
23dcd4f22b
commit
7b85cd6a31
Notes:
Alexandre Julliard
2024-01-22 22:53:09 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/585
@@ -1241,20 +1241,21 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi
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static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parser *parser)
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{
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struct io_normaliser normaliser = {parser->program.instructions};
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struct vsir_program *program = &parser->program;
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struct vkd3d_shader_instruction *ins;
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bool has_control_point_phase;
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unsigned int i, j;
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = parser->program.shader_version.type;
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normaliser.major = parser->program.shader_version.major;
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normaliser.shader_type = program->shader_version.type;
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normaliser.major = program->shader_version.major;
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normaliser.input_signature = &parser->shader_desc.input_signature;
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normaliser.output_signature = &parser->shader_desc.output_signature;
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normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
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for (i = 0, has_control_point_phase = false; i < parser->program.instructions.count; ++i)
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for (i = 0, has_control_point_phase = false; i < program->instructions.count; ++i)
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{
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ins = &parser->program.instructions.elements[i];
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ins = &program->instructions.elements[i];
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switch (ins->handler_idx)
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{
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@@ -1297,7 +1298,7 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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|| !shader_signature_merge(&parser->shader_desc.output_signature, normaliser.output_range_map, false)
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|| !shader_signature_merge(&parser->shader_desc.patch_constant_signature, normaliser.pc_range_map, true))
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{
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parser->program.instructions = normaliser.instructions;
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program->instructions = normaliser.instructions;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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@@ -1305,8 +1306,8 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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for (i = 0; i < normaliser.instructions.count; ++i)
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shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
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parser->program.instructions = normaliser.instructions;
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parser->shader_desc.use_vocp = normaliser.use_vocp;
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program->instructions = normaliser.instructions;
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program->use_vocp = normaliser.use_vocp;
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return VKD3D_OK;
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}
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