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vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
Also rename it to hlsl_replace_node(). Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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02a2a9a929
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7b687751cc
@@ -713,6 +713,8 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
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void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
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void hlsl_free_instr(struct hlsl_ir_node *node);
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void hlsl_free_instr_list(struct list *list);
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void hlsl_free_type(struct hlsl_type *type);
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