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vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
Also rename it to hlsl_replace_node(). Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
02a2a9a929
commit
7b687751cc
@@ -1400,6 +1400,20 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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vkd3d_string_buffer_cleanup(&buffer);
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}
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void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
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{
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struct hlsl_src *src, *next;
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LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
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{
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hlsl_src_remove(src);
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hlsl_src_from_node(src, new);
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}
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list_remove(&old->entry);
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hlsl_free_instr(old);
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}
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void hlsl_free_type(struct hlsl_type *type)
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{
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struct hlsl_struct_field *field, *next_field;
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