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vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
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parent
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commit
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Notes:
Henri Verbeet
2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
@ -271,6 +271,8 @@ struct hlsl_reg
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* ignored.
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* For numeric registers "index" is not used. */
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uint32_t index;
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/* Register space of a descriptor. Not used for numeric registers. */
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uint32_t space;
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/* Number of registers to be allocated.
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* Unlike the variable's type's regsize, it is not expressed in register components, but rather
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* in whole registers, and may depend on which components are used within the shader. */
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@ -4767,13 +4767,14 @@ static void allocate_semantic_registers(struct hlsl_ctx *ctx)
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}
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}
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static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint32_t index)
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static const struct hlsl_buffer *get_reserved_buffer(struct hlsl_ctx *ctx, uint32_t space, uint32_t index)
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{
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const struct hlsl_buffer *buffer;
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LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, const struct hlsl_buffer, entry)
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{
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if (buffer->used_size && buffer->reservation.reg_type == 'b' && buffer->reservation.reg_index == index)
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if (buffer->used_size && buffer->reservation.reg_type == 'b'
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&& buffer->reservation.reg_space == space && buffer->reservation.reg_index == index)
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return buffer;
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}
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return NULL;
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@ -4943,33 +4944,40 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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if (buffer->type == HLSL_BUFFER_CONSTANT)
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{
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if (buffer->reservation.reg_type == 'b')
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const struct hlsl_reg_reservation *reservation = &buffer->reservation;
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if (reservation->reg_type == 'b')
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{
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const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx, buffer->reservation.reg_index);
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const struct hlsl_buffer *reserved_buffer = get_reserved_buffer(ctx,
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reservation->reg_space, reservation->reg_index);
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if (reserved_buffer && reserved_buffer != buffer)
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{
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple buffers bound to index %u.", buffer->reservation.reg_index);
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"Multiple buffers bound to space %u, index %u.",
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reservation->reg_space, reservation->reg_index);
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hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
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"Buffer %s is already bound to index %u.",
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reserved_buffer->name, buffer->reservation.reg_index);
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"Buffer %s is already bound to space %u, index %u.",
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reserved_buffer->name, reservation->reg_space, reservation->reg_index);
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}
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buffer->reg.index = buffer->reservation.reg_index;
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buffer->reg.space = reservation->reg_space;
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buffer->reg.index = reservation->reg_index;
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if (hlsl_version_ge(ctx, 5, 1))
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buffer->reg.id = id++;
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else
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buffer->reg.id = buffer->reg.index;
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buffer->reg.allocation_size = 1;
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buffer->reg.allocated = true;
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TRACE("Allocated reserved %s to index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
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TRACE("Allocated reserved %s to space %u, index %u, id %u.\n",
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buffer->name, buffer->reg.space, buffer->reg.index, buffer->reg.id);
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}
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else if (!buffer->reservation.reg_type)
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else if (!reservation->reg_type)
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{
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while (get_reserved_buffer(ctx, index))
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while (get_reserved_buffer(ctx, 0, index))
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++index;
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buffer->reg.space = 0;
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buffer->reg.index = index;
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if (hlsl_version_ge(ctx, 5, 1))
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buffer->reg.id = id++;
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@ -4977,7 +4985,7 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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buffer->reg.id = buffer->reg.index;
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buffer->reg.allocation_size = 1;
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buffer->reg.allocated = true;
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TRACE("Allocated %s to index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
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TRACE("Allocated %s to space 0, index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
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++index;
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}
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else
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