vkd3d-shader/hlsl: Allocate register spaces for constant buffers.

This commit is contained in:
Elizabeth Figura
2023-08-29 12:30:00 -05:00
committed by Henri Verbeet
parent 28a5e23814
commit 7b61b0219e
Notes: Henri Verbeet 2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
2 changed files with 22 additions and 12 deletions

View File

@@ -271,6 +271,8 @@ struct hlsl_reg
* ignored.
* For numeric registers "index" is not used. */
uint32_t index;
/* Register space of a descriptor. Not used for numeric registers. */
uint32_t space;
/* Number of registers to be allocated.
* Unlike the variable's type's regsize, it is not expressed in register components, but rather
* in whole registers, and may depend on which components are used within the shader. */