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vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
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committed by
Henri Verbeet
parent
28a5e23814
commit
7b61b0219e
Notes:
Henri Verbeet
2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
@@ -271,6 +271,8 @@ struct hlsl_reg
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* ignored.
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* For numeric registers "index" is not used. */
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uint32_t index;
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/* Register space of a descriptor. Not used for numeric registers. */
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uint32_t space;
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/* Number of registers to be allocated.
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* Unlike the variable's type's regsize, it is not expressed in register components, but rather
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* in whole registers, and may depend on which components are used within the shader. */
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