vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.

This commit is contained in:
Henri Verbeet
2024-09-30 00:35:41 +02:00
parent 79455041f0
commit 7b47528e4b
Notes: Henri Verbeet 2024-10-07 17:53:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1145
2 changed files with 19 additions and 18 deletions

View File

@@ -23,8 +23,8 @@ float4 main(nointerpolation float4 t : texcoord) : sv_target
}
[test]
todo(glsl) draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
draw triangle list 3
todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input
@@ -50,8 +50,8 @@ float4 main(ps_input input) : sv_target
}
[test]
todo(glsl) draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
draw triangle list 3
todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input
@@ -77,8 +77,8 @@ float4 main(nointerpolation ps_input input) : sv_target
}
[test]
todo(glsl) draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
draw triangle list 3
todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input
@@ -104,8 +104,8 @@ float4 main(centroid ps_input input) : sv_target
}
[test]
todo(glsl) draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
draw triangle list 3
todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vertex shader]
struct ps_input
@@ -135,8 +135,8 @@ shader model >= 4.0
shader model < 6.0
[test]
todo(glsl) draw triangle list 3
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
draw triangle list 3
todo(glsl) probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
% Centroid for SM 6.
[require]