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tests/shader_runner_d3d12: Pass the structure byte stride for SRVs.
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committed by
Henri Verbeet
parent
3e8b56c509
commit
7b21183f45
Notes:
Henri Verbeet
2025-04-08 20:55:13 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1428
@@ -160,6 +160,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
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srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srv_desc.Buffer.NumElements = params->desc.width * params->desc.height;
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srv_desc.Buffer.StructureByteStride = params->stride;
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srv_desc.Buffer.Flags = params->is_raw ? D3D12_BUFFER_SRV_FLAG_RAW : 0;
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ID3D12Device_CreateShaderResourceView(device, resource->resource,
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