vkd3d-shader: Update the vsir_program_iterator_insert_before() comment.

"ins_it" is not really optional.
This commit is contained in:
Francisco Casas
2025-10-03 18:49:50 -03:00
committed by Henri Verbeet
parent b5b5c67b34
commit 7b017d933b
Notes: Henri Verbeet 2025-10-14 16:32:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1784

View File

@@ -1502,9 +1502,9 @@ static inline bool vsir_program_iterator_insert_after(struct vsir_program_iterat
} }
/* When insertion takes place, argument `it' is updated to point to the same /* When insertion takes place, argument `it' is updated to point to the same
* instruction as before the insertion, and the optional argument `ins_it' is * instruction as before the insertion, and argument `ins_it' is initialized
* initialized to point to the first inserted instruction. * to point to the first inserted instruction. A pointer to the first inserted
* A pointer to the first inserted instruction is returned. */ * instruction is returned. */
static inline struct vkd3d_shader_instruction *vsir_program_iterator_insert_before( static inline struct vkd3d_shader_instruction *vsir_program_iterator_insert_before(
struct vsir_program_iterator *it, struct vsir_program_iterator *ins_it, size_t count) struct vsir_program_iterator *it, struct vsir_program_iterator *ins_it, size_t count)
{ {